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一个通过动态加载本地皮肤包进行换肤的皮肤框架
本人主讲课程:《Android 应用程序构建实战+原理精讲》
深度掌握 Gradle 使用,系统性学习 Android 应用构建知识。欢迎学习~
7. 皮肤包是什么?如何生成?)(2015-12-02)textColor加入selector类型的资源的换肤支持(感谢@pinotao同学) (2015-09-26)Android-Skin-Loader
├── android-skin-loader-lib // 皮肤加载库
├── android-skin-loader-sample // 皮肤库应用实例
├── android-skin-loader-skin // 皮肤包生成demo
└── skin-package // 皮肤包输出目录
BlackFantacy.skin放在SD卡根目录Application中进行初始化public class SkinApplication extends Application {
public void onCreate() {
super.onCreate();
// Must call init first
SkinManager.getInstance().init(this);
SkinManager.getInstance().load();
}
}
...
xmlns:skin="http://schemas.android.com/android/skin"
...
<TextView
...
skin:enable="true"
... />
BaseActivity或者BaseFragmentActivity作为BaseActivity进行开发.skin文件中设置皮肤String SKIN_NAME = "BlackFantacy.skin";
String SKIN_DIR = Environment.getExternalStorageDirectory() + File.separator + SKIN_NAME;
File skin = new File(SKIN_DIR);
SkinManager.getInstance().load(skin.getAbsolutePath(),
new ILoaderListener() {
@Override
public void onStart() {
}
@Override
public void onSuccess() {
}
@Override
public void onFailed() {
}
});
SkinManager.getInstance().restoreDefaultTheme();
主要由IDynamicNewView接口实现该功能,在BaseActivity,BaseFragmentActivity和BaseFragment中已经实现该接口.
public interface IDynamicNewView {
void dynamicAddView(View view, List<DynamicAttr> pDAttrs);
}
用法:动态创建View后,调用dynamicAddView方法注册该View至皮肤映射表即可(如下).详见sample工程
private void dynamicAddTitleView() {
TextView textView = new TextView(getActivity());
textView.setText("Small Article (动态new的View)");
RelativeLayout.LayoutParams param = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
param.addRule(RelativeLayout.CENTER_IN_PARENT);
textView.setLayoutParams(param);
textView.setTextColor(getActivity().getResources().getColor(R.color.color_title_bar_text));
textView.setTextSize(20);
titleBarLayout.addView(textView);
List<DynamicAttr> mDynamicAttr = new ArrayList<DynamicAttr>();
mDynamicAttr.add(new DynamicAttr(AttrFactory.TEXT_COLOR, R.color.color_title_bar_text));
dynamicAddView(textView, mDynamicAttr);
}
.skin)的本质是一个apk文件,该apk文件不包含代码,只包含资源文件skin/BlackFantacy)添加需要换肤的同名的资源文件,直接编译生成apk文件,再更改后缀名为.skinj即可(防止用户点击安装)android-skin-loader-skin工程后即可在skin-package目录下取皮肤包(修改脚本中def skinName = "BlackFantacy.skin"换成自己想要的皮肤名)Copyright [2015] [FENGJUN]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.